π±βπ€[HOK]HONOR OF KATANA V2
A Roblox experience owned by 8 DRAGON STUDIO.
Fighting & PvPENcombatgrindinganime-inspired
Description (written by the developer; not a statement by this register)
βοΈ WELCOME TO [HOK] HONOR OF KATANA β THE ULTIMATE POWER GRIND! β‘ NO SAFE ZONES! NO RUNNING! Only pure combat, pure grinding, and pure POWER!! Hide to TRAIN. Fight to LEVEL UP. DOMINATE the entire server!! π₯ Start as a rookieβ¦ πͺπ» Train like a Shadow Hide & Train Hard! π₯ Become an UNSTOPPABLE ASSASSIN!!! π₯ Explode with insane power levels!! π« Master ultimate slashes, lightning-speed combos, OP boosts β EVERYTHING is insane here!! π Only TRUE ASSASSIN reach max prestige. Become the STRONGEST ASSASSIN in the entire realm! π οΈ CREDITS & OWNERSHIP π€ Game Creator: KNOVA (the solo developer!) βοΈ Design Note: Some sword models and aesthetic inspirations are based on the style of Genshin Impact, created by HoYoverse. All credits and respect go to the original creators for their influence. π UPDATE LOG {V2} π - π₯ New Swords and Auras! - π¦ Wings Upgrade! IT'S ALL OP!!! - β¨ Improved All Auras! - π¨ Fixed Many Bugs & Added Minor Improvements! - π²[CODE]: AXZYYY2025
Last updated by the developer 16 May 2026, 14:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 00:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.