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[BETA] Donation World💸

[BETA] Donation World💸

A Roblox experience owned by NicolasX Studios.

RoleplayESdonation simulationroleplaysocial

Description (written by the developer; not a statement by this register)

🎮 ¡Bienvenido a DONATION WORLD! 💸✨ ¿Quieres ganar Robux mientras te diviertes? ¿Te gusta apoyar a otros jugadores y hacer crecer tu comunidad? 🌍 Donation World es el lugar perfecto para ti. 💰 ¿Qué puedes hacer aquí? Crea tu propio stand de donaciones Personaliza tu espacio para atraer más jugadores Recibe donaciones de Robux en tiempo real Dona a otros y conviértete en un jugador destacado 🔥 ¿Por qué jugar Donation World? Sistema fácil y rápido para donar Ambiente amigable y activo Ranking de los mejores donadores Eventos especiales y sorpresas 🎉 Hazte notar, crece y conviértete en una leyenda de las donaciones 💡 Mientras más creativo seas, ¡más Robux podrás ganar! 👉 Únete ahora a Donation World y comienza tu aventura!

Last updated by the developer 24 May 2026, 22:47 UTC.

0
playing (measured 21 Aug 2026, 04:35 UTC)
2,952
lifetime visits
83%
liked (35 👍 / 7 👎)
12
favourites (4.1 per 1k visits)
15 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invisible GamePass
10,000 R$
VIP GamePass
175 R$
Gravity Coil GamePass
20 R$
Speed Coil GamePass
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1000-visits · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.521 August 2026 — 84 % liked20 September 2026 — 83 % liked21 August 202620 September 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 04:3783-1
21 Aug 2026, 04:3584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.