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💥Destroy a Brainrot!

💥Destroy a Brainrot!

A Roblox experience owned by SuperFun Games..

SimulatorENdestructionclicker/idlememe culture

Description (written by the developer; not a statement by this register)

Welcome to Destroy a Brainrot! 💥 Unlock your favorite brainrots, blow them up with rocket launchers and bombs, earn blocks, and have fun with your friends! 💥 [ How To Play ] 🎯 Destory brainrots to gain cash and XP! 💰 Buy powerful rocket launchers and bombs to make bigger satisfying explosions! 🌟 Gain XP to unlock new brainrots! 🚀 Upgrade your gear and make your way to the top! 👬 Compete with your friends to see who can go the highest! 🏆 Climb to the first spots in the leaderboard! 👍 Don't forget to like the game, ⭐ Favorite and join our group to claim your exclusive ChatTag! Inspired by Destruction Simulator! 💥 📌 Credits: @Elv_Boss (Owner) | @1evl_2 (Developer)

Last updated by the developer 29 Jul 2026, 19:52 UTC.

0
playing (measured 16 Aug 2026, 19:32 UTC)
19,444
lifetime visits
65%
liked (11 👍 / 6 👎)
17
favourites (0.9 per 1k visits)
15 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Meteor Pack
1,499 R$
Laser Pack
799 R$
Infinity Backpack
799 R$
Unicorn Launcher
399 R$
x2 Cash
299 R$
Nuclear Bomb
299 R$
x2 XP
249 R$
Magic Carpet
99 R$
x2 Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Destroy a Brainrot! 💥 · welcome16,315 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.