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Honey Keyboard Tower

Honey Keyboard Tower

A Roblox experience owned by Addict Play.

ObbyENASMRTower ClimbKeyboard Theme

Honey Keyboard Tower is an obby experience created on 2025-10-15. It has accumulated 780,848 lifetime visits and 1,690 favorites. Currently, 2 users are playing. The experience holds a 66% like percentage. The game features a tower made of colorful keyboards and sticky honey, with a goal to reach the top and achieve the highest leaderboard position.

Description (written by the developer; not a statement by this register)

Welcome to Honey Keyboard Tower! Climb your way up through a huge tower made of colorful keyboards and sticky honey 🍯. Might not be that honey... but hey! Still ASMR !! Be careful, one wrong step and you might fall all the way down! 😱 🏆 Your goal: Reach the top of the tower and become #1 on the leaderboard! CMDS: Ctrl : Shftlock Keyboard Tower, ASMR, Keyboard, Obby

Last updated by the developer 1 Jul 2026, 09:48 UTC.

2
playing (measured 11 Aug 2026, 07:45 UTC)
780,848
lifetime visits
66%
liked (384 👍 / 202 👎)
1,716
favourites (2.2 per 1k visits)
15 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP PLAYER
215 R$
Rainbow Carpet
149 R$
Attack Player
99 R$
Speed Coil
40 R$
Ultra Slap
39 R$
Boombox 🎵
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finish Tower · progression69 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:3566no change
24 Aug 2026, 17:3566no change
14 Aug 2026, 17:3266first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.