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Critter TD [EVOLUTIONS]

Critter TD [EVOLUTIONS]

A Roblox experience owned by NNS x GKL.

Tower defenseENtower defensepet collectionanimal evolution

Critter TD [EVOLUTIONS] is a tower-defense experience created on 2025-10-15. It has recorded 2,308,901 lifetime visits and 3,301 favorites. Currently, two users are playing. The experience holds a 93% like percentage. The description mentions collecting critters from various biomes and unlocking skins.

Description (written by the developer; not a statement by this register)

Collect critters from different biomes like the jungle, desert, savannah, and the deep arctic! 🐾 Name your animals, unlock skins, level them up, and create the strongest team! 🔥 👍 Like & Favorite for more updates! 🎁 Use Code "EVOLUTIONS", "CHALLENGEMODE" for rewards! 🎯 New Code at 5,000 Likes 👥 Join our Group for exclusive rewards! https://www.roblox.com/communities/983292059 ⚠️ Small dev team so bugs may happen, but we will fix them fast! Tags: critter td, animal tower defense, pets, zoo, animals, biomes, creature td, wild animals, monster td, cute animals, anime td, FNAF

Last updated by the developer 1 Aug 2026, 04:07 UTC.

2
playing (measured 10 Aug 2026, 16:23 UTC)
2,308,901
lifetime visits
93%
liked (4,963 👍 / 359 👎)
3,301
favourites (1.4 per 1k visits)
15 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

D · other248,599 · 35.4% win
T · other248,474 · 35.4% win
C · other248,386 · 35.4% win
First Critter! · collection214,454 · 31.9% win
Beat Zone 1 · progression15,040 · 7.1% win
Beat Zone 2 · progression5,163 · 0.00% win
Beat Cyptid 2026 Event · progression1,737 · 0.00% win
Beat Christmas 2025 Event · progression1,513 · 0.00% win
Beat Zone 3 · progression1,196 · 0.00% win
Beat Zone 4 · progression540 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:1693no change
14 Aug 2026, 08:1593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.