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Independing Doom | SCALED UI |

Independing Doom | SCALED UI |

A Roblox experience owned by Y0Gerss.

Description (written by the developer; not a statement by this register)

| UPDATES EVERY NOW AND THEN | A Game where you play minigames and collect coins. Embark on a Journey through Minigames with a Variety of Classic Elements and more... Collect Coins to Spend in the Shop for some very OP and Goofy Items. Push Players with your Push Tool to troll them. (only works on pc for now sry)

Last updated by the developer 29 Mar 2026, 19:18 UTC.

0
playing (measured 9 Oct 2026, 11:30 UTC)
320
lifetime visits
100%
liked (5 👍 / 0 👎)
3
favourites (9.4 per 1k visits)
15 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Oct 2026, 11:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
499 R$
Rainbow Carpet
399 R$
Grab People
199 R$
Donation
100 R$
Unlimited Potions
99 R$
Super Coil
49 R$
Smol Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO INDEPENDING DOOM!!! · welcome49 · 0.00% win
FOUND MORPH · collection15 · 0.00% win
FOUND MORPH · collection9 · 0.00% win
FOUND MORPH · collection8 · 0.00% win
FOUND MORPH · collection8 · 0.00% win
FOUND MORPH · collection8 · 0.00% win
FOUND MORPH · collection7 · 0.00% win
FOUND MORPH · collection7 · 0.00% win
FOUND MORPH · collection6 · 0.00% win
FOUND MORPH · collection6 · 0.00% win
FOUND MORPH · collection5 · 0.00% win
Group Awards · social5 · 0.00% win
FOUND MORPH · collection4 · 0.00% win
FOUND MORPH · collection4 · 0.00% win
FOUND MORPH · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.