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ROOMS: Into the Void of Infinity [HALUCINATIONS]

ROOMS: Into the Void of Infinity [HALUCINATIONS]

A Roblox experience owned by THE SILLYEST COMMUNITY!.

HorrorENhorrorfangamerooms

Description (written by the developer; not a statement by this register)

hi :) (sorry for the update delay) this is a rooms fangame :P WHY IS THERE SO MANY ANOYING ERROR AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Last updated by the developer 15 Sept 2026, 15:55 UTC.

0
playing (measured 18 Sept 2026, 05:30 UTC)
1,106
lifetime visits
83%
liked (5 👍 / 1 👎)
7
favourites (6.3 per 1k visits)
15 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

true supporter
100 R$
doughnate fifty
50 R$
buni.png
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A story once told · welcome67 · 0.00% win
Getting Dark · progression19 · 0.00% win
Far away from the start · progression11 · 0.00% win
Brainrotten · progression5 · 0.00% win
The Farlands · progression4 · 0.00% win
Glitching Up · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808381.518 September 2026 — 80 % liked29 September 2026 — 83 % liked18 September 202629 September 2026
2 measurements spanning 11 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 03:3683+3
18 Sept 2026, 14:0180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.