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[SUPER UPDATE]SB: Reimagined πŸ‘

[SUPER UPDATE]SB: Reimagined πŸ‘

A Roblox experience owned by Krabs Games.

Fighting & PvPENglovesleaderboardslap mechanics

Description (written by the developer; not a statement by this register)

Welcome to my take on Tencell's original made; Slap Battles! Unlock tons of gloves with various chaotic abilities by slapping people. The more slaps, the more gloves. Make it to the top of the leaderboard and become the world's best in Slap Battles: Reimagined! (SLAPS DO NOT SAVE IN VIP SERVERS!!) All music is not owned by us and therefore, we do not take any credit for music heard in-game. (Credit SirCube and DM DOKURO for some of the music used! Thanks!!) Exploiting and glitch abusing is prophibited so don't try it bubs πŸ‘¨β€πŸ¦²πŸ˜  πŸ‘‘ VIP Server + commands: /speed <username> 50 (or any number) /jump <username> 50 (or any number) /kick <username> /spawn dummy /spawn cheeky MORE VIP SERVER PERKS COMING SOON!

Last updated by the developer 12 Aug 2026, 19:54 UTC.

0
playing (measured 12 Aug 2026, 22:46 UTC)
940
lifetime visits
92%
liked (11 πŸ‘ / 1 πŸ‘Ž)
3
favourites (3.2 per 1k visits)
15 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Slaps
79 R$
VIP Servers +
69 R$
OVERKILL
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome108 Β· 0.00% win
Comedic Death Β· other15 Β· 0.00% win
frost king0 Β· 0.00% win
+90 IQ0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.