Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SCHOOL BREAKOUT!

SCHOOL BREAKOUT!

A Roblox experience owned by $ Refill Studios.

AdventureENescape roomschoolpuzzle

SCHOOL BREAKOUT! is an adventure experience created on 2025-10-16. It has recorded 732,248 lifetime visits and 54,914 favorites. Currently, 8 users are playing. The experience holds a 79% like percentage. The description indicates gameplay involves finding keys, solving puzzles, and escaping a locked school.

Description (written by the developer; not a statement by this register)

The bell just rang… but you’re not free yet! 😱 Your teacher has lost it and locked everyone inside the school! Can you escape before getting caught? 🔑 Find keys, solve puzzles, and sneak through classrooms! 🏃‍♂️ Hide, run, and outsmart the teacher to survive! 👫 Play solo or with friends — teamwork makes escaping faster! 🎯 Unlock secret rooms, badges, and hidden endings!

Last updated by the developer 11 Apr 2026, 18:25 UTC.

8
playing (measured 11 Aug 2026, 03:16 UTC)
732,248
lifetime visits
79%
liked (272 👍 / 71 👎)
63,757
favourites (87.1 per 1k visits)
16 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:165first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
699 R$
Magic Carpet
399 R$
Teleport
399 R$
INFINITE Jump Coil
329 R$
Jetpack
329 R$
Fusion Coil
299 R$
Grapple Hook
299 R$
BECOME TEACHER
249 R$
Gravity Coil
149 R$
GOLDEN ROCKET LAUNCHER [OP]
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome601,242 · 100.0% win
Finished · progression108,390 · 39.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:1779no change
13 Oct 2026, 21:1779no change
3 Oct 2026, 21:1679no change
23 Sept 2026, 21:1579no change
13 Sept 2026, 20:1579no change
3 Sept 2026, 20:0579no change
24 Aug 2026, 18:0679no change
14 Aug 2026, 18:0679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.