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Lumber  Legends 🌲πŸͺ“ (New year Update)

Lumber Legends 🌲πŸͺ“ (New year Update)

A Roblox experience owned by PSFX Game Hub.

TycoonENtycoonsimulationresource management

Description (written by the developer; not a statement by this register)

Grab your axe and carve your legacy in lumber legends β€” the ultimate lumberjack experience. Venture deep into untamed forests, fell towering trees, and manage your own growing logging empire. From humble hand tools to industrial-grade machinery, upgrade your gear, hire a crew, and master the wild as you transform raw timber into profit. Whether you're chopping solo or building an empire, every log counts. *sell wood in shop* *there is a small chance to find a gold tree* *use planks wood and cash to build all sorts of buildings* * there is a chance to find big, massive and huge tree that have increased health*

Last updated by the developer 30 Dec 2025, 21:45 UTC.

0
playing (measured 11 Aug 2026, 14:08 UTC)
1,149
lifetime visits
71%
liked (10 πŸ‘ / 4 πŸ‘Ž)
5
favourites (4.4 per 1k visits)
16 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

helicopter game pass
30 R$
shop vip
25 R$
OP wood
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to Lumber Legends Β· welcome757 Β· 0.00% win
Like the cavemen Β· other11 Β· 0.00% win
Max Barn Β· collection6 Β· 0.00% win
Max Cabin Β· collection5 Β· 0.00% win
Max Mansion Β· collection4 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.