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Lumber  Legends 🌲🪓 (New year Update)

Lumber Legends 🌲🪓 (New year Update)

A Roblox experience owned by PSFX Game Hub.

TycoonENtycoonsimulationresource management

Description (written by the developer; not a statement by this register)

Grab your axe and carve your legacy in lumber legends — the ultimate lumberjack experience. Venture deep into untamed forests, fell towering trees, and manage your own growing logging empire. From humble hand tools to industrial-grade machinery, upgrade your gear, hire a crew, and master the wild as you transform raw timber into profit. Whether you're chopping solo or building an empire, every log counts. *sell wood in shop* *there is a small chance to find a gold tree* *use planks wood and cash to build all sorts of buildings* * there is a chance to find big, massive and huge tree that have increased health*

Last updated by the developer 30 Dec 2025, 21:45 UTC.

0
playing (measured 11 Aug 2026, 14:08 UTC)
1,149
lifetime visits
73%
liked (11 👍 / 4 👎)
5
favourites (4.4 per 1k visits)
16 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

helicopter game pass
30 R$
shop vip
25 R$
OP wood
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to Lumber Legends · welcome761 · 0.00% win
Like the cavemen · other11 · 0.00% win
Max Barn · collection6 · 0.00% win
Max Cabin · collection5 · 0.00% win
Max Mansion · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737219 August 2026 — 71 % liked29 October 2026 — 73 % liked19 August 202629 October 2026
2 measurements spanning 71 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 06:5273+2
19 Aug 2026, 16:2371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.