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Excaliburs Keep 18+

Excaliburs Keep 18+

A Roblox experience owned by Glitch Relam Studios.

RoleplayENmedievalroleplayexploration

Description (written by the developer; not a statement by this register)

Welcome to Excalibur’s Keep! 🏰⚔️ 📢 At Excalibur’s Keep, we aim to create a fun medieval experience full of adventure, exploration, and a great atmosphere for everyone to enjoy. Things you can do: ⚔️ Explore the castle and surrounding lands 🕺 Use fun animations and hang out with other players 🎵 Enjoy the in-game music and atmosphere 🛡 Discover the secrets hidden within Excalibur’s Keep ⚙️ Roblox Premium Members ⭐ Premium members earn XP faster! 👍 If you’ve played and enjoyed the game, don’t forget to favorite and thumbs up the game — it really helps support us! Credits 🏗️ ⛏ Owner: xCnokVx ⛏ Co-Owner: nqelita

Last updated by the developer 30 Jul 2026, 23:30 UTC.

0
playing (measured 13 Aug 2026, 11:51 UTC)
7,178
lifetime visits
85%
liked (75 👍 / 13 👎)
178
favourites (24.8 per 1k visits)
16 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Excalibur's Keep · welcome5,481 · 0.00% win
Meet The Owner · other254 · 0.00% win
level 100 · progression39 · 0.00% win
Level 250 · progression6 · 0.00% win
level 1000 · progression0 · 0.00% win
level 2500 · progression0 · 0.00% win
Meet the Co Owner · other0 · 0.00% win
level 500 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.517 August 2026 — 84 % liked27 August 2026 — 85 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:5385+1
17 Aug 2026, 15:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.