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GRIND [RPG/PVP] ⚔️

GRIND [RPG/PVP] ⚔️

A Roblox experience owned by HEITT.

RacingENRPGPvPBoss Fighting

GRIND [RPG/PVP] ⚔️ is a Roblox experience categorized under racing. Created on 2025-10-16, the game has accumulated 647,397 lifetime visits and 8,408 favorites. Currently, one user is playing. The title holds a 79% like percentage. The description highlights RPG and PvP mechanics, including class selection and boss battles.

Description (written by the developer; not a statement by this register)

⚔️ GRIND [RPG / PvP] — BETA v0.4 🔥 Rise. Fight. Conquer. 🔥 Enter the world of GRIND — a fast-paced RPG where every level, every fight, and every drop matters. 🌍 Features - ⚔️ Choose your class: Warrior 🛡️, Assassin 🗡️, or Tank 💪 - 🐉 Battle powerful monsters and bosses for XP, Gold, and loot - 💪 Upgrade your gear and dominate in open-world PvP - 🌅 Explore new zones, conquer dungeons, and prove your strength - 🔁 Constant grinding, smooth combat, and massive boss fights ⚡ 🔔 Stay Updated Press 🔔 NOTIFY to hear about the latest events, balance changes, and patch notes. On mobile: tap ⋯ → FOLLOW to stay connected. 🏷️ Tags: RPG, PvP, Fighting, Boss, Adventure, Open World

Last updated by the developer 31 Jul 2026, 20:43 UTC.

1
playing (measured 10 Aug 2026, 19:34 UTC)
647,397
lifetime visits
79%
liked (1,879 👍 / 494 👎)
8,487
favourites (13.1 per 1k visits)
16 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌟 VIP PACK – BEST PICK! 🌟
599 R$
[-75%] ⏳ WEEKLY OBSIDIAN CACHE!
399 R$
[-80%] 💎 MYTHIC VAULT BUNDLE!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Adventurer! ⚔️🛡️ · welcome156,180 · 49.0% win
First Deal 🤝 · other6,590 · 8.2% win
Halloween Collector 🎃 · collection183 · 0.00% win
Easter Egg Master 🥚 · secret65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:2279no change
13 Oct 2026, 22:2179no change
3 Oct 2026, 22:2079no change
23 Sept 2026, 22:1979no change
13 Sept 2026, 21:0879no change
3 Sept 2026, 21:0379no change
24 Aug 2026, 19:0579no change
14 Aug 2026, 19:0379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.