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QSML2 : Remastered

QSML2 : Remastered

A Roblox experience owned by Roentgen Science Archives.

OtherENsimulationlaboratoryremaster

Description (written by the developer; not a statement by this register)

This game is a remaster of QS Multipurpose Laboratories 2. Developers: @Nimsk0, Modelling & Design (Project Leader) @andrejtb, Scripting & Modelling @AwesomeLockey Modelling & Design (Project Leader) @tayrallion Scripting Originally made by Quantum Advanced Structural Science Team (QASST)

Last updated by the developer 27 Jul 2026, 10:19 UTC.

0
playing (measured 29 Aug 2026, 19:22 UTC)
2,581
lifetime visits
91%
liked (30 👍 / 3 👎)
50
favourites (19.4 per 1k visits)
16 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1072
1,072 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Falling Hazard · other116 · 0.00% win
??? · secret13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919492.529 August 2026 — 94 % liked8 September 2026 — 91 % liked29 August 20268 September 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 19:2291-3
29 Aug 2026, 19:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.