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Tsunami and Chained [2 player]

Tsunami and Chained [2 player]

A Roblox experience owned by Chained UFO Studios.

SurvivalENco-op survivalphysics-basedhorde wave

Tsunami and Chained [2 player] is a survival experience created on 2025-10-16. It has accumulated 1,288,022 lifetime visits and 7,741 favorites. The game holds a 65% like percentage. Currently, zero users are playing. The experience is categorized under the survival genre and involves cooperative mechanics for two players.

Description (written by the developer; not a statement by this register)

🌊 Tsunami and Chained You and your friend are chained together and must survive… together! 🤝 Team Up - Move and act in sync, because you’re chained together 🌊 Brainrot Waves - Waves come in different sizes and intensities, making each level harder than the last 💡 Strategy & Teamwork - Only careful planning and cooperation will keep you alive Tags: Brainrot, Survival, Adventure, Tsunami, Waves, Chained, Teamwork, 2 player, Experiment

Last updated by the developer 18 Feb 2026, 14:26 UTC.

0
playing (measured 11 Aug 2026, 04:39 UTC)
1,288,022
lifetime visits
65%
liked (840 👍 / 462 👎)
7,686
favourites (6.0 per 1k visits)
16 October 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:390first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

6514 August 2026 — 65 % liked13 September 2026 — 65 % liked23 September 2026 — 65 % liked3 October 2026 — 65 % liked14 August 20263 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 16:0865no change
23 Sept 2026, 16:0665no change
13 Sept 2026, 15:4765no change
14 Aug 2026, 13:3265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.