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Build a Mega Mansion 🌴🏠

Build a Mega Mansion 🌴🏠

A Roblox experience owned by Mzavo.

TycoonENtycoonroleplaycars

Description (written by the developer; not a statement by this register)

Build a mansion, drive awesome cars, race your cars around the map, roleplay with other players, and so much more in this epic mansion tycoon! πŸ‘ Like and favorite the game to show us you want more mansions! πŸ‘ 🌟 Join the group for codes!🌟

Last updated by the developer 4 Apr 2026, 07:15 UTC.

0
playing (measured 10 Aug 2026, 23:03 UTC)
110,689
lifetime visits
63%
liked (65 πŸ‘ / 38 πŸ‘Ž)
419
favourites (3.8 per 1k visits)
16 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Tugatti Car
599 R$
Furrari Car
499 R$
Vision GT Car
399 R$
Leclaren P1 Car
349 R$
x3 Income Multiplier
299 R$
Daventador PJ Car
299 R$
DMW X7 Car
249 R$
Dodger Car
199 R$
x2 Income Multiplier
199 R$
Luxury Garage
149 R$
Porsha Car
149 R$
Mansion Style
99 R$
VIP
99 R$
Teslo Car
89 R$
Toyoda Car
59 R$
Teleport
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Build a Mega Mansion Β· welcome10,853 Β· 0.00% win
$1k Cash Β· other9,287 Β· 0.00% win
$10k Cash Β· collection6,980 Β· 0.00% win
$100k Cash Β· collection5,538 Β· 0.00% win
$1M Cash Β· collection4,387 Β· 0.00% win
$10M Cash Β· collection3,059 Β· 0.00% win
$100M Cash Β· collection1,521 Β· 0.00% win
$1B Cash Β· collection494 Β· 0.00% win
You met a Developer! Β· other12 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.