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Plants vs Cars 🚗

A Roblox experience owned by Plants VS Cars.

Tower defenseENtower defensegarden simulationcars vs plants

Plants vs Cars is a tower-defense experience created on 2025-10-16. It has recorded 969,648 lifetime visits and 76,559 favorites. Currently, two users are playing. The game holds a 97% like percentage. Players plant seeds to defend against invading cars, earning coins from defeated vehicles to unlock more plants.

Description (written by the developer; not a statement by this register)

🌿 Welcome to Plants vs Cars! How to Play: 🌱 Buy a seed & plant it in your garden! 🌻 Your plants fight cars trying to invade! 💸 Defeated cars generate coins! 🍄 Grow more EPIC plants & flex your garden! 👍 Like the game and join the group! 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 22 Nov 2025, 17:55 UTC.

2
playing (measured 10 Aug 2026, 17:02 UTC)
969,648
lifetime visits
97%
liked (7,920 👍 / 226 👎)
76,466
favourites (78.9 per 1k visits)
16 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Inventory Space
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Cars! · other504,621 · 57.1% win
Versus · other503,933 · 57.1% win
Plants · collection503,492 · 57.1% win
Welcome to · welcome502,926 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:5097no change
3 Sept 2026, 17:5297no change
24 Aug 2026, 15:5197no change
14 Aug 2026, 15:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.