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Jonathan Nuclear Power Plant

Jonathan Nuclear Power Plant

A Roblox experience owned by Jnpp Developer group.

SimulatorENsimulationwarnuclear power

Description (written by the developer; not a statement by this register)

("SHUTDOWN = UPDATE") ("This game is also furry friendly") The Jonathan Nuclear Power Plant ("JNPP") Located in Kiata has 2 main reactors The power plant is still in operation as it has to power Jonathan City even though it is in a war with oksik. -("Kiata was founded in 2699")- Diffrent team options are a work in progress due to the groups for the Kiatian military have not been created yet Current teams you can play as: Reactor Operator Teams that are a work in progress: Military police, Kiatian 2nd Enginneering Division("Maintenance"), Kiatian infantry, Oksik 125st Infantry Divison, Logistics https://www.roblox.com/communities/588621130/JNPP-Official-group#!/about The power plant design is based off of The Kursk Nuclear Power Plant and Ignalina Nuclear Power Plant

Last updated by the developer 23 Aug 2026, 17:59 UTC.

0
playing (measured 27 Aug 2026, 23:22 UTC)
110,002
lifetime visits
70%
liked (178 👍 / 77 👎)
338
favourites (3.1 per 1k visits)
17 October 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 23:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Control room · other29,618 · 0.00% win
Reactor hall · progression22,931 · 0.00% win
Press KR1-2 · other17,731 · 100.0% win
Unforeseen consequences · other7,788 · 0.00% win
Met the owner · social1,710 · 0.00% win
Table · other963 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7027 August 2026 — 70 % liked16 September 2026 — 70 % liked26 September 2026 — 70 % liked6 October 2026 — 70 % liked27 August 20266 October 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 23:2370no change
26 Sept 2026, 23:2370no change
16 Sept 2026, 23:2370no change
27 Aug 2026, 23:2270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.