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[🎃] Don't wake the brainrot Tower🖐

[🎃] Don't wake the brainrot Tower🖐

A Roblox experience owned by BeeBaby.

Tower defenseENtower defenseslap mechanicsbrainrot meme

[🎃] Don't wake the brainrot Tower🖐 is a tower-defense experience created on 2025-10-17. The game has recorded 2,258,041 lifetime visits and 1,752 favorites. Currently, zero users are playing. The title holds an 87% like percentage. The description indicates gameplay involves placing brainrots, climbing a tower, and using a remote to wake entities.

Description (written by the developer; not a statement by this register)

Shh… 🤫 They are sleeping on the tower ! 📡 Place brainrots and unlock stronger ones as you play ! 😈 Use your remote to wake them and knock players off ! 🧗‍♂️ Climb higher while dodging chaos and slaps ! 🎮 Outsmart rivals with clever traps and evil timing ! ❤️ Like & Favorite the game for more chaos and updates ! Inspired by : Don't Wake the Brainrots

Last updated by the developer 8 Jul 2026, 09:10 UTC.

0
playing (measured 10 Aug 2026, 17:32 UTC)
2,258,041
lifetime visits
87%
liked (1,877 👍 / 272 👎)
1,752
favourites (0.8 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
1,499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked23 September 2026 — 87 % liked14 August 202623 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 11:2287no change
3 Sept 2026, 11:2087no change
14 Aug 2026, 08:2287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.