Difficulty way
A Roblox experience owned by mismotomos studio.
SimulatorENbutton simulatordifficulty progressionremake
Description (written by the developer; not a statement by this register)
WAIT A MINUTE, PLAYER! ⚠️😨 We especially treat our project! We've thought out how you're going to play it, so don't be afraid of imbalance, 😎 and if you do, give us feedback! ⚠️ You need to get as many Extra as possible for this skill, 😨 and according to me, there is THE BEST GAME FOR YOU! 🤞 I don't want to keep you, I hope we can somehow get you involved. 😓 Tags: Difficulty Button Simulator, difficulty way, Funny Difficulty Button Simulator Game, New Difficulty Button Simulator Remake, Kai's difficulty button simulator, Tenzo's Difficulty Button Simulator
Last updated by the developer 10 Aug 2026, 14:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 01:50 | 84 | +1 |
| 16 Aug 2026, 01:49 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.