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【New】 Leash Brainrot & Race

【New】 Leash Brainrot & Race

A Roblox experience owned by Race World2.

RacingENbrainrotpet collectionleaderboard competition

【New】 Leash Brainrot & Race is a racing experience created on 2025-10-17. It has accumulated 7,465,329 lifetime visits and 50,270 favorites. Currently, 21 users are playing. The game holds a 95% like percentage. It falls under the racing genre.

Description (written by the developer; not a statement by this register)

Champ Mode ON! Race, Grow, Dominate! Fun + Growth = Every run hits DIFFERENT! ⚡ Core Vibes: Simple & Hype 💪 Train → Boost Power! Grind a bit, get WAY stronger—fast gains only! 🏆 Race → Stack Wins! Outrun rivals and keep piling up those Ws! 🌐 Climb Leaderboards → Become the Cognitive Champ! Chase the top spot and claim your crown! 🐶 Win Races → Earn Diamonds + Equip Pets! Finish strong, grab diamonds, unlock adorable sidekicks! 🪂 Level Up → Unlock New Zones & Explore More! Get stronger, open fresh areas, discover cool secrets! 💎 Premium Perks: Stay Ahead of the Pack! 😎 +10% Power & Wins Boost! Grow faster, win bigger—no cap! 👥 Friend Boost: Level Up Together! 🤓 Every friend = Extra training energy! Squad up—no more lonely grinding!

Last updated by the developer 10 Feb 2026, 07:33 UTC.

21
playing (measured 10 Aug 2026, 15:48 UTC)
7,465,329
lifetime visits
94%
liked (6,233 👍 / 380 👎)
59,100
favourites (7.9 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4811first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Like ratio over time

Growth

949594.513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked1 November 2026 — 94 % liked11 November 2026 — 94 % liked13 August 202611 November 2026
10 measurements spanning 90 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 22:3794no change
1 Nov 2026, 22:3594no change
22 Oct 2026, 22:3494no change
12 Oct 2026, 22:3394-1
2 Oct 2026, 22:3295no change
22 Sept 2026, 22:3195no change
12 Sept 2026, 22:3095no change
2 Sept 2026, 22:2395no change
23 Aug 2026, 22:2295no change
13 Aug 2026, 22:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.