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[Update] Steal the Russian Brainrot

[Update] Steal the Russian Brainrot

A Roblox experience owned by Меманархия.

SimulatorENparodytsunami eventbrainrot meme

The experience titled '[Update] Steal the Russian Brainrot' was created on October 17, 2025. It has accumulated 2,452,239 lifetime visits and 1,794 favorites. The title holds an 88 percent like percentage. Currently, zero players are active. The genre field is null. The description notes updates occur every Sunday at 3 PM MSK and mentions a tsunami event starting every two hours.

Description (written by the developer; not a statement by this register)

😮 You need to steal the Russian brainrot ☝️ Updates every Sunday at 3 PM MSK 🌊 Tsunami event starts every 2 hours ✅ Join our groups and YouTube channel ✅ The game is inspired by "Steal a Brainrot" and is the original parody. This place is the first of its kind in the idea of "Steal a Russian Brainrot." Steal a Russian brainrot well that's it

Last updated by the developer 11 Aug 2026, 09:11 UTC.

0
playing (measured 2 Sept 2026, 08:08 UTC)
2,452,239
lifetime visits
88%
liked (3,422 👍 / 480 👎)
1,792
favourites (0.7 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 08:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
79 R$
😮😮😮😮🛸ковер
21 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Добро пожаловать! · welcome408,407 · 0.00% win
Ты сделал крафт · other2,604 · 0.00% win
Выстрел · other257 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

882 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked22 October 2026 — 88 % liked2 September 202622 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 08:1588no change
22 Sept 2026, 08:0888no change
12 Sept 2026, 08:0888no change
2 Sept 2026, 08:0888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.