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[πŸ‘•] Avatar RNG

[πŸ‘•] Avatar RNG

A Roblox experience owned by Corsor.

SimulatorENRNGCollectionAvatar Customization

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Avatar RNG! πŸ“„ Instructions: πŸ‘• Roll for avatar items to get coins and XP! The more expensive the more rarer! πŸ€ Purchase potions in the shop to get higher luck, some require a higher level! πŸŽ–οΈ Obtain badges by reaching a special amount of items, and doing other stuff in the game! Badges gives you super cool nametags! ❓ Tip: You can wear the items you've collected in the "Collection menu"! ❗There are currently 209 avatar items you can get! ⏩ Join the group for faster rolling speeds: https://www.roblox.com/communities/33492332/OUTSIDERS#!/about ⚠️ WARNING ⚠️: THE AVATAR ITEMS IN THE GAME DOESN'T GET ADDED TO YOUR ROBLOX INVENTORY UNLESS YOU PURCHASE THE ITEMS WITH REAL ROBUX. THIS GAME DOES NOT GIVE FREE UGC.

Last updated by the developer 16 Jun 2026, 18:16 UTC.

0
playing (measured 2 Sept 2026, 20:22 UTC)
283
lifetime visits
100%
liked (7 πŸ‘ / 0 πŸ‘Ž)
3
favourites (10.6 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 20:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

4x Luck!
539 R$
2x Luck!
349 R$
2x Coins!
299 R$
2x XP!
299 R$
Jetpack!
199 R$
Auto Roll!
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome111 Β· 0.00% win
what is that? Β· other6 Β· 0.00% win
Collected all of them! Β· collection4 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.