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MechaCubes : Mechanized (OPEN BETA)

MechaCubes : Mechanized (OPEN BETA)

A Roblox experience owned by Tuning Studios.

Tower defenseENtower defensepvpopen beta

Description (written by the developer; not a statement by this register)

As of right now, Mechacubes : Mechanized has assets that are not finalized. Whether it be gui, towers, or enemies. Mobile support isn't fully integrated yet either, most you can do is claim daily rewards. Mechacubes : Mechanized, an expansion to the original. Featuring new towers, new perks, new, everything! Standard: Face the cubes alone or with a group of people in a bloons inspired format. PvP: Face against your friends in new custom maps exclusive to this gamemode! UPDATE LOG : - Balance update part two: will only include the most prominent entries - Hellfire rework - x-4 Super Blast rework - Scaredy Sniper rework - Master mode hp doubled - Ranks are easier to get Original game is owned by Tunicus, check it out here: https://www.roblox.com/games/868962670/MechaCubes-Uncopylocked#!/about Current Version: Beta 1

Last updated by the developer 27 Jul 2026, 20:11 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
22,307
lifetime visits
89%
liked (81 👍 / 10 👎)
140
favourites (6.3 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50k Donation
50,000 R$
Huge Donation
10,000 R$
VIP
150 R$
Donation
100 R$
Fast Track
100 R$
Sandbox Mode
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

???'s Blueprint · other55 · 0.00% win
???'s Blueprint · other49 · 0.00% win
ERROR · other0 · 0.00% win
Blighted Retribution · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.516 August 2026 — 89 % liked15 September 2026 — 90 % liked25 September 2026 — 90 % liked15 October 2026 — 90 % liked25 October 2026 — 89 % liked4 November 2026 — 89 % liked16 August 20264 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 09:4689no change
25 Oct 2026, 09:4589-1
15 Oct 2026, 09:3890no change
25 Sept 2026, 09:3690no change
15 Sept 2026, 08:0290+1
16 Aug 2026, 07:5189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.