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🗿Brainrot Tycoon🗿

🗿Brainrot Tycoon🗿

A Roblox experience owned by Tavuk Studios.

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Description (written by the developer; not a statement by this register)

🗿Welcome to Brainrot Tycoon🗿 Start small and build the ultimate brainrot empire! Expand your base, upgrade your brainrots, fight other players with brainrot tools! 💾 Auto-saving progress. 🔁 Rebirth to progress faster. 🤗 Playing with friends gives everyone bonuses! (5% per friend) 🎟️ Special passes with exclusive perks. 🌟 Rebirth more to be listed in Top Rebirths table in middle Leave a Like for more updates! 🎁 Group Perks: Start with 1K Cash! 🎁 https://www.roblox.com/communities/16227348

Last updated by the developer 3 Aug 2026, 20:24 UTC.

1
playing (measured 10 Aug 2026, 17:08 UTC)
109,371
lifetime visits
84%
liked (758 👍 / 148 👎)
9,615
favourites (87.9 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Endless Cash
299 R$
Auto Collect
99 R$
VIP
99 R$
3X Cash
99 R$
2X Cash
79 R$
Rainbow Carpet
49 R$
Golden Upgrader
49 R$
Rainbow Tung Tung Tung Sahur
29 R$
Rainbow BrrBrrPatapim
29 R$
Rainbow Lirili Larila
29 R$
Grapple Hook
29 R$
Gravity Coil
29 R$
Speed Coil
29 R$
Rainbow Bombardiro Crocodilo
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome63,211 · 100.0% win
Invited a Friend! · social11,933 · 100.0% win
King Of The Hill! · other5,057 · 100.0% win
Hey, Tavuk! · other4,313 · 32.0% win
You did it! · progression4,063 · 48.0% win
First Rebirth · progression3,214 · 16.0% win
Meet the Devs! · other1,112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:2384no change
15 Aug 2026, 10:1784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.