Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Moonstone Tower

Moonstone Tower

A Roblox experience owned by MoonStone Studio’s.

ObbyENparkourplatformerfantasy

Description (written by the developer; not a statement by this register)

Welcome to Moonstone Tower, the ultimate sky-high obby challenge! Climb your way through glowing platforms, tricky jumps, and gravity-defying surprises — all powered by the mysterious Moonstone energy hidden within the tower. Whether you’re a pro climber or a professional faller, there’s always a new chance to recover and rise again! Each floor gets harder, brighter, and a little bit weirder, so stay sharp and don’t look down! Can you reach the end and get 2 gears? Or will you become another star lost in the night sky? Jump in, don’t give up, and let the Moonstone guide your path! 🌟

Last updated by the developer 21 Jul 2026, 19:58 UTC.

0
playing (measured 14 Aug 2026, 14:34 UTC)
648
lifetime visits
85%
liked (11 👍 / 2 👎)
9
favourites (13.9 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Admin
1,000 R$
Admin
549 R$
VIP👑
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Moonstone Tower · welcome120 · 100.0% win
You’ve met the owner · other42 · 0.00% win
YOU WON! · progression24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83858420 August 2026 — 83 % liked10 October 2026 — 85 % liked20 August 202610 October 2026
2 measurements spanning 51 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 07:1585+2
20 Aug 2026, 16:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.