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fite

fite

A Roblox experience owned by fite dev team.

Fighting & PvPENfightingclassic itemsmultiplayer

Description (written by the developer; not a statement by this register)

a classic-styled game where players are put on old maps and fight with revamped classic items, along with many special rounds game is currently unfinished and in alpha, expect things to change in the near future you're recommended to play this game with multiple people, playing with less than three becomes repetitive quickly TAB - Hide/Show Leaderboard Q, E, R, Z, F - Tool Abilities G - Emote

Last updated by the developer 3 Aug 2026, 13:27 UTC.

0
playing (measured 16 Aug 2026, 08:03 UTC)
4,021
lifetime visits
88%
liked (29 👍 / 4 👎)
18
favourites (4.5 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

appel companion
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Together · social238 · 0.00% win
Ka-Boom · other156 · 0.00% win
Don't Hate The Player · other100 · 0.00% win
Confetti Clicker · other63 · 0.00% win
Friendly Army · social59 · 0.00% win
One More Game · other56 · 0.00% win
Evil Build · other47 · 0.00% win
Porous PWNER · progression27 · 0.00% win
Terrible Fate · other19 · 0.00% win
On The Heights · progression18 · 0.00% win
Obby Pro · progression16 · 0.00% win
Riches · collection15 · 0.00% win
Human Firework · other15 · 0.00% win
Gluttony · progression13 · 0.00% win
Lost Opportunity · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.