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The Liberators, an RTS game [ALPHA]

The Liberators, an RTS game [ALPHA]

A Roblox experience owned by 1KmSv.

RacingENReal-Time StrategyAlpha DevelopmentTeam Communication

Description (written by the developer; not a statement by this register)

all the rts games on the platform were so bad we just had to add one more to the list for reference the current map is within all reason ⚠️⚠️ this game is not finished ⚠️⚠️ Changelog: Dec 27th, 2025: [ALPHA RELEASE] - Added pathfinding to units so they get stuck less often - Added unit train timers, units don't get trained immediately anymore - Transport vehicles can load and unload units now (press L to load, U to unload) - Added pinging and drawing on the map for improved team communication (Hold Q to draw with leftclick, tap to quick ping, double tap Q to ping with a message) - Added death animations to units (Explosions and unit corpses) - Doubled the map scale - Return to lobby button for spectators Dec 8th, 2025: - Per-Player assigned coloring instead of everyone being their team color - New ingame chat with team chat, all chat, and spectator chat - New ingame player list to display player colors and whatnot

Last updated by the developer 30 Jan 2026, 04:47 UTC.

0
playing (measured 14 Aug 2026, 18:34 UTC)
8,016
lifetime visits
91%
liked (91 👍 / 9 👎)
347
favourites (43.3 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

lowk an og · other1,000 · 0.00% win
ALPHA tester · other178 · 0.00% win
Victory · progression50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.