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[UPDATE 5] Anime Advance🎅

[UPDATE 5] Anime Advance🎅

A Roblox experience owned by StarX Inc.

AdventureENanimeavatar_unlockmultiplayer

[UPDATE 5] Anime Advance🎅 is an adventure experience created on 2025-10-17. It has recorded 3,919,028 lifetime visits and 8,788 favorites. Currently, two users are playing. The experience holds a 98% like percentage. It is available on PC, Mobile, Tablet, and Console.

Description (written by the developer; not a statement by this register)

🎮 Welcome to Anime Advance! 🎯 20K LIKE = NEW CODE !!! 🌍 Explore worlds inspired by your favorite anime and experience epic adventures! 💥 Defeat enemies to collect stars and unlock new avatars! 🏆 Play with your friends and complete challenges together - rewards are shared across all game modes! 📱 Available on PC, Mobile, Tablet, and Console! ⭐ Created with ❤️ by StarX

Last updated by the developer 25 Jun 2026, 23:30 UTC.

2
playing (measured 10 Aug 2026, 14:06 UTC)
3,919,028
lifetime visits
98%
liked (18,644 👍 / 460 👎)
8,730
favourites (2.2 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Power
399 R$
Extra Equip
399 R$
VIP
399 R$
Ultra Lucky
399 R$
2x Coins
399 R$
Dual Sword
399 R$
Multi Roll
399 R$
Fast Roll
399 R$
2x Player EXP
399 R$
Fast Open
299 R$
Multi Open
299 R$
Super Lucky
199 R$
Lucky
99 R$
Big Backpack
99 R$
Small Backpack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Anime Advance! · welcome377,699 · 0.00% win
World 1 · progression377,578 · 0.00% win
World 2 · progression107,223 · 0.00% win
World 3 · progression66,787 · 0.00% win
World 4 · progression46,632 · 0.00% win
World 5 · progression31,598 · 0.00% win
World 6 · progression14,091 · 0.00% win
World 7 · progression3,363 · 0.00% win
World 8 · progression799 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 October 2026 — 98 % liked2 November 2026 — 98 % liked14 August 20262 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:4598no change
23 Oct 2026, 03:3898no change
13 Sept 2026, 03:3598no change
3 Sept 2026, 03:3498no change
24 Aug 2026, 03:3298no change
14 Aug 2026, 03:3298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.