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Eat OR Be Eaten

Eat OR Be Eaten

A Roblox experience owned by PEAK Games !.

SurvivalENgrowth mechanicssurvivalmultiplayer

Description (written by the developer; not a statement by this register)

Leave a like and join the group for +500 starting size! Welcome to Eat OR Be Eaten Eat your way to the top! Munch on food to grow bigger and stronger, then eat other players to steal their fatness. Will you become the fattest player on the server? 🍔 Eat yummy food! 🍕 Grow huge! 😂 Eat other players! 👑 Become the biggest! Please like 👍 and favorite 🌟 the game for future updates!

Last updated by the developer 28 Apr 2026, 00:00 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
290,561
lifetime visits
61%
liked (178 👍 / 115 👎)
265
favourites (0.9 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Magnet
499 R$
x3 Fat (STACKS)
399 R$
Magnet
199 R$
x2 Cash
179 R$
x2 Fat
149 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome214,234 · 0.00% win
10,000 Fat🍔 · collection148,381 · 0.00% win
100,000 Fat🍔 · collection90,112 · 0.00% win
1,000,000 Fat 🍔 · other13,934 · 0.00% win
10,000,000 Fat 🍔 · collection549 · 0.00% win
100,000,000 Fat 🍔 · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked4 October 2026 — 61 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 05:3361no change
15 Aug 2026, 01:2061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.