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[WIP] PASADA: Jeepney Legends

[WIP] PASADA: Jeepney Legends

A Roblox experience owned by PASADA : Jeepney Legends.

SimulatorENFilipino CultureVehicle SimulationRoleplay

Description (written by the developer; not a statement by this register)

PASADA: Jeepney Legends (pre-alpha) Game is currently CLOSED for updates. Please join the Discord server for more updates. Drive, commute, and roleplay in South Luzon routes like Calamba, Los Baños, and Tanauan. Choose your role as a Driver or Passenger, master the roads, and experience the daily hustle of Filipino commuting. 🛺 Features in Pre-Alpha: Realistic jeepney driving mechanics (engine, gears, handbrake, signals, headlights, horn) Authentic South Luzon jeepney routes Passenger AI system – pick up, drop off, collect fares, give change Terminal queue system for realistic boundary payments Signboard system ⚠️ Note: This is a Pre-Alpha build. Expect bugs, limited features, and resets. More updates, routes, and vehicles are coming soon! 👍 Follow & favorite the game to stay updated! 💬 Join our community to suggest routes, report bugs, and help shape PJL's future. TAGS: Jeepney, Simulator, Vehicle, Laguna, Batangas, Calamba City, Philippines, Filipino

Last updated by the developer 9 Aug 2026, 07:09 UTC.

0
playing (measured 11 Aug 2026, 17:31 UTC)
76,672
lifetime visits
96%
liked (460 👍 / 18 👎)
593
favourites (7.7 per 1k visits)
18 October 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other12,318

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.