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Solar Upgrade Tree {ALPHA V0.1}

Solar Upgrade Tree {ALPHA V0.1}

A Roblox experience owned by For bee swarm sim pro (no hugo).

TycoonENincrementalupgrade treespace

Description (written by the developer; not a statement by this register)

🌖Welcome to Solar Upgrade Tree🌔 ------------------------------------------------------------ 🤔How to play🤔 🔥Buy the first button to start generating heat🔥 ☀️Keep progressing until you can perform a reset☀️ 🪜Climb the leaderboards to be on top🪜 ------------------------------------------------------------ --- INFO --- There are 18 buttons total right now (~60 minutes of gameplay excluding #0) ------------------------------------------------------------ -- v0.05 super alpha -- - a lot of QOL changes - - added music via radio - Tags: Incremental, Tree, Upgrade Tree, Everything upgrade tree, Solar, Space

Last updated by the developer 3 May 2026, 18:03 UTC.

0
playing (measured 5 Nov 2026, 12:30 UTC)
1,519
lifetime visits
77%
liked (10 👍 / 3 👎)
10
favourites (6.6 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Nov 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate
100,000 R$
donate
14,286 R$
donate
1,000 R$
donate
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing · welcome270 · 100.0% win
1000 Solar · progression128 · 0.00% win
1B heat · progression113 · 0.00% win
1 Trillion heat · progression21 · 0.00% win
Meet the owner · other10 · 0.00% win
Own every badge · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.