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Hide & Seek Color (Beta)

Hide & Seek Color (Beta)

A Roblox experience owned by Soras Dev Studios.

Social & hangoutENcolor matchingcompetitiveleveling

Description (written by the developer; not a statement by this register)

Welcome to the ultimate twist on classic hide and seek! 🕵️‍♂️✨ One player becomes the Seeker 🔍 — their mission? Tag every Hider before time runs out! But hiding isn’t enough anymore… 💥 Every 15 seconds, a random color is chosen: Red, Blue, Yellow, or Green. Hiders must match their highlight color to survive — fail to switch in time and you're OUT! ❌ This Color Challenge keeps the game fair and thrilling — no more sneaky AFK wins or hiding forever in corners. Stay alert, stay colorful, and stay alive! 🌈💨 🏆 Win rounds to earn coins and level up! 🛍️ Spend your coins in the Store to unlock gadgets, boosts, and stylish tricks to help you win — whether you're hiding or seeking! 🎮 Fast-paced. 🎨 Stylish. 🔥 Competitive. 💰 Rewarding Can you outsmart the Seeker AND beat the color clock?

Last updated by the developer 21 Jun 2026, 20:11 UTC.

0
playing (measured 13 Aug 2026, 03:06 UTC)
4,450
lifetime visits
79%
liked (19 👍 / 5 👎)
29
favourites (6.5 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(ability) Quick dash (beta)
75 R$
Teleport Game Pass
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Owner · other8 · 0.00% win
Congratulations on your first win! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.