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[🌸X50] Lutunaaa

[🌸X50] Lutunaaa

A Roblox experience owned by SylStudio.

ObbyENobstacle coursesocial hangoutcute aesthetic

[🌸X50] Lutunaaa is an obby experience created on 2025-10-18. It records 818,554 lifetime visits, 1,558 favorites, and an 86% like percentage. Currently, zero users are playing. The game features carry mechanics, speedcoils, emotes, and planting options within an easy-difficulty obstacle course set above the clouds.

Description (written by the developer; not a statement by this register)

🌸 Welcome to Lutunaaa! 🌸 The coolest place in the sky! πŸ’– Explore the peak of lutunaaa above the clouds by overcoming obstacles. At the summit, there is also a place to relax, perfect for spending time with your friends. Features : 🌸 Carry 🌸 Speedcoil (Doll) 🌸 Emote & Dance Animations 🌱 Planting Difficulty: Easy πŸ’— Let's invite your friends and experience the warmth of the Lutunaaa world~ πŸ’— This map is still in the development stage... If you find a bug or just want to give feedback, you can contact the Admin. Ting ting ting~~~

Last updated by the developer 21 Jul 2026, 08:35 UTC.

0
playing (measured 11 Aug 2026, 00:30 UTC)
818,554
lifetime visits
86%
liked (946 πŸ‘ / 160 πŸ‘Ž)
1,555
favourites (1.9 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

BoomBox
50 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Si Imuttt Β· other489,717 Β· 0.00% win
Best Admin Β· other6 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.