Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ BETA ] Hidepoint

[ BETA ] Hidepoint

A Roblox experience owned by Winter Black Company.

ShooterENbattle royalesurvival shooterlast man standing

Description (written by the developer; not a statement by this register)

🪖 Hidepoint 💀 Every 30 seconds, one player is chosen as the Gunner. Hide, scavenge weapons, or fight back. The last survivor or the player with the most kills wins! 🎮 Controls: R – Reload Q / E – Lean C – Crouch / Prone X – Stand Up G – Drop Weapon V – Ragdoll WASD – UnRagdoll

Last updated by the developer 2 Jul 2026, 14:35 UTC.

0
playing (measured 12 Aug 2026, 04:51 UTC)
696
lifetime visits
93%
liked (13 👍 / 1 👎)
4
favourites (5.7 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dropkick
499 R$
2x Chance
199 R$
Bear Trap
149 R$
Flashbang
149 R$
Smoke Grenade
129 R$
Body Armor [ MORE HP! ]
99 R$
Push
99 R$
Banana Peel
59 R$
Bandage
49 R$
Lamp
39 R$
Flashlight
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hidepoint! · welcome488 · 0.00% win
Survivor · welcome76 · 0.00% win
Kill a player · other60 · 0.00% win
Rich Supporter · other0 · 0.00% win
Support · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.