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[NT‰]NAHA VALLEY CLIMBING RAILWAY

[NT‰]NAHA VALLEY CLIMBING RAILWAY

A Roblox experience owned by NT‰那谷山岳登山鉄道.

OtherENrailwayclimbingheavy group

Description (written by the developer; not a statement by this register)

Na Heavy Group Railway

Last updated by the developer 11 Aug 2026, 10:30 UTC.

0
playing (measured 11 Aug 2026, 10:53 UTC)
20,060
lifetime visits
60%
liked (47 👍 / 31 👎)
130
favourites (6.5 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

寄付
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,392 · 100.0% win
3,000 photo spots · collection493 · 0.00% win
I touched a snowman · other378 · 0.00% win
0.3 pairs · collection232 · 8.9% win
2000 series shooting spot · other190 · 0.00% win
The secret that the producer wants to hide · secret145 · 0.00% win
Country on the Clouds [Hard Batch] · progression69 · 0.00% win
Yaoyao Ability Unit · other67 · 0.00% win
PAWAN! · other20 · 0.00% win
[PERFORMANCE] NEW YEAR'S EVE FESTIVAL · other18 · 0.00% win
Developer's Journey in Kiyo Hashimoto · other18 · 0.00% win
[Performance] I tried to leave Hashimoto City · other15 · 0.00% win
April's Mysterious Divine Ball · collection9 · 0.00% win
[Performance] Under the Mikan Tree · other9 · 0.00% win
Saw You're a genius who found it. · secret8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59616016 August 2026 — 59 % liked26 August 2026 — 61 % liked15 September 2026 — 59 % liked25 September 2026 — 60 % liked5 October 2026 — 60 % liked25 October 2026 — 60 % liked16 August 202625 October 2026
6 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 13:5360no change
5 Oct 2026, 13:5260no change
25 Sept 2026, 13:5260+1
15 Sept 2026, 13:5259-2
26 Aug 2026, 13:5161+2
16 Aug 2026, 13:5159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.