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[INVASION & x4] Dragon Ball Hyper Reborn

[INVASION & x4] Dragon Ball Hyper Reborn

A Roblox experience owned by Dark Strange.

Fighting & PvPENDragon BallAnime FightingRPG Progression

[INVASION & x4] Dragon Ball Hyper Reborn is a fighting-pvp experience created on 2025-10-18. It currently has 413 players, 1,748,653 lifetime visits, an 86% like percentage, and 6,266 favorites.

Description (written by the developer; not a statement by this register)

⚔️ DRAGON BALL HYPER REBORN ⚔️ Train, battle, and transform in a progression-based anime fighting RPG. Increase your stats, master melee and Ki combat, unlock powerful forms, and advance through 110 Zenkai boosts. ⚡ Train to increase your power 🔥 Unlock powerful transformations 🥊 Master melee attacks and Ki blasts 👥 Play with friends for a training multiplier 📈 Progress through 110 Zenkai boosts 🌎 Available on PC, Mobile, and Console ❤️ Like the experience to support future updates! 🌟 Roblox Plus members receive a Mythic item! SHUTDOWN = UPDATE MAX ZENKAI BOOST = 110 PC CONTROLS [Q] Ki Blast [E] Melee [R] Training [B] Transform [M] Toggle Menu [V] Toggle Aura [F] Scouter Flying: Double-jump ⚠️ Exploiting will result in a permanent ban.

Last updated by the developer 24 Aug 2026, 21:08 UTC.

116
playing (measured 25 Aug 2026, 05:50 UTC)
1,950,919
lifetime visits
86%
liked (2,139 👍 / 348 👎)
7,026
favourites (3.6 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

113384248.511610 August 202625 August 2026
82 measurements spanning 15 days, net -258. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–425 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 82
Measured (UTC)PlayersChange
25 Aug 2026, 05:50116+3
25 Aug 2026, 04:50113-26
25 Aug 2026, 03:50139-26
25 Aug 2026, 02:50165-37
25 Aug 2026, 01:50202-26
25 Aug 2026, 00:50228-22
24 Aug 2026, 23:50250-45
24 Aug 2026, 22:50295+26
24 Aug 2026, 21:50269+11
24 Aug 2026, 20:50258-14
24 Aug 2026, 19:50272+14
24 Aug 2026, 18:50258+10
24 Aug 2026, 17:50248-27
24 Aug 2026, 16:50275+52
24 Aug 2026, 15:50223-15
24 Aug 2026, 14:50238+27
24 Aug 2026, 13:50211-5
24 Aug 2026, 12:50216+1
24 Aug 2026, 11:50215+24
24 Aug 2026, 10:50191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAX PRESTIGE & ZENKAI
19,000 R$
SSJ RAINBOW
1,200 R$
God Donation
1,000 R$
UNLIMITED ZENNIS
750 R$
HYPER DONATION
500 R$
FAST TRAINING
499 R$
[BUFF] POTARA FORM
499 R$
[SALE] X2 DAILY REWARD
399 R$
X2 ZENNIS
399 R$
2X EXP
349 R$
TRUNKS SWORD
299 R$
FASTER FLIGHT
299 R$
PRIVATE SERVER PASS
200 R$
KI COLOR CHANGER
199 R$
DONATION
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Saiyan! · welcome748,916 · 100.0% win
You First Zenkai! · progression139,952 · 24.7% win
ZENKAI 10 · progression60,203 · 10.2% win
ZENKAI 20 · progression24,709 · 4.6% win
ZENKAI 30 · progression9,736 · 1.8% win
ZENKAI 40 · progression4,462 · 0.70% win
Creators! · other2,054 · 0.00% win
ZENKAI 50 · progression1,799 · 0.10% win
ZENKAI 60 · progression962 · 0.10% win
ZENKAI 70 · progression660 · 0.10% win
ZENKAI 80 · progression543 · 0.10% win
ZENKAI 90 · progression321 · 0.10% win
ZENKAI 100 · progression263 · 0.00% win
I'm the Hyper Reborn · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 202625 August 2026
82 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 82
Measured (UTC)% likedChange
25 Aug 2026, 05:5086no change
25 Aug 2026, 04:5086no change
25 Aug 2026, 03:5086no change
25 Aug 2026, 02:5086no change
25 Aug 2026, 01:5086no change
25 Aug 2026, 00:5086no change
24 Aug 2026, 23:5086no change
24 Aug 2026, 22:5086no change
24 Aug 2026, 21:5086no change
24 Aug 2026, 20:5086no change
24 Aug 2026, 19:5086no change
24 Aug 2026, 18:5086no change
24 Aug 2026, 17:5086no change
24 Aug 2026, 16:5086no change
24 Aug 2026, 15:5086no change
24 Aug 2026, 14:5086no change
24 Aug 2026, 13:5086no change
24 Aug 2026, 12:5086no change
24 Aug 2026, 11:5086no change
24 Aug 2026, 10:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.