[INVASION & x4] Dragon Ball Hyper Reborn
A Roblox experience owned by Dark Strange.
Fighting & PvPENDragon BallAnime FightingRPG Progression
[INVASION & x4] Dragon Ball Hyper Reborn is a fighting pvp experience from 2025 with over 1.9 million lifetime visits. It records 89 playing now, a like rating of 86%, 10,691 favourites.
Description (written by the developer; not a statement by this register)
⚔️ DRAGON BALL HYPER REBORN ⚔️ Train, battle, and transform in a progression-based anime fighting RPG. Increase your stats, master melee and Ki combat, unlock powerful forms, and advance through 110 Zenkai boosts. ⚡ Train to increase your power 🔥 Unlock powerful transformations 🥊 Master melee attacks and Ki blasts 👥 Play with friends for a training multiplier 📈 Progress through 110 Zenkai boosts 🌎 Available on PC, Mobile, and Console ❤️ Like the experience to support future updates! 🌟 Roblox Plus members receive a Mythic item! SHUTDOWN = UPDATE MAX ZENKAI BOOST = 110 PC CONTROLS [Q] Ki Blast [E] Melee [R] Training [B] Transform [M] Toggle Menu [V] Toggle Aura [F] Scouter Flying: Double-jump ⚠️ Exploiting will result in a permanent ban.
Last updated by the developer 24 Aug 2026, 21:08 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 06:50 | 89 | -27 |
| 25 Aug 2026, 05:50 | 116 | +3 |
| 25 Aug 2026, 04:50 | 113 | -26 |
| 25 Aug 2026, 03:50 | 139 | -26 |
| 25 Aug 2026, 02:50 | 165 | -37 |
| 25 Aug 2026, 01:50 | 202 | -26 |
| 25 Aug 2026, 00:50 | 228 | -22 |
| 24 Aug 2026, 23:50 | 250 | -45 |
| 24 Aug 2026, 22:50 | 295 | +26 |
| 24 Aug 2026, 21:50 | 269 | +11 |
| 24 Aug 2026, 20:50 | 258 | -14 |
| 24 Aug 2026, 19:50 | 272 | +14 |
| 24 Aug 2026, 18:50 | 258 | +10 |
| 24 Aug 2026, 17:50 | 248 | -27 |
| 24 Aug 2026, 16:50 | 275 | +52 |
| 24 Aug 2026, 15:50 | 223 | -15 |
| 24 Aug 2026, 14:50 | 238 | +27 |
| 24 Aug 2026, 13:50 | 211 | -5 |
| 24 Aug 2026, 12:50 | 216 | +1 |
| 24 Aug 2026, 11:50 | 215 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 12:37 | 86 | no change |
| 13 Oct 2026, 12:36 | 86 | no change |
| 3 Oct 2026, 12:35 | 86 | -1 |
| 23 Sept 2026, 12:34 | 87 | no change |
| 13 Sept 2026, 12:31 | 87 | +1 |
| 3 Sept 2026, 12:23 | 86 | no change |
| 25 Aug 2026, 06:50 | 86 | no change |
| 25 Aug 2026, 05:50 | 86 | no change |
| 25 Aug 2026, 04:50 | 86 | no change |
| 25 Aug 2026, 03:50 | 86 | no change |
| 25 Aug 2026, 02:50 | 86 | no change |
| 25 Aug 2026, 01:50 | 86 | no change |
| 25 Aug 2026, 00:50 | 86 | no change |
| 24 Aug 2026, 23:50 | 86 | no change |
| 24 Aug 2026, 22:50 | 86 | no change |
| 24 Aug 2026, 21:50 | 86 | no change |
| 24 Aug 2026, 20:50 | 86 | no change |
| 24 Aug 2026, 19:50 | 86 | no change |
| 24 Aug 2026, 18:50 | 86 | no change |
| 24 Aug 2026, 17:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.