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[INVASION & x4] Dragon Ball Hyper Reborn

[INVASION & x4] Dragon Ball Hyper Reborn

A Roblox experience owned by Dark Strange.

Fighting & PvPENDragon BallAnime FightingRPG Progression

[INVASION & x4] Dragon Ball Hyper Reborn is a fighting pvp experience from 2025 with over 1.9 million lifetime visits. It records 89 playing now, a like rating of 86%, 10,691 favourites.

Description (written by the developer; not a statement by this register)

⚔️ DRAGON BALL HYPER REBORN ⚔️ Train, battle, and transform in a progression-based anime fighting RPG. Increase your stats, master melee and Ki combat, unlock powerful forms, and advance through 110 Zenkai boosts. ⚡ Train to increase your power 🔥 Unlock powerful transformations 🥊 Master melee attacks and Ki blasts 👥 Play with friends for a training multiplier 📈 Progress through 110 Zenkai boosts 🌎 Available on PC, Mobile, and Console ❤️ Like the experience to support future updates! 🌟 Roblox Plus members receive a Mythic item! SHUTDOWN = UPDATE MAX ZENKAI BOOST = 110 PC CONTROLS [Q] Ki Blast [E] Melee [R] Training [B] Transform [M] Toggle Menu [V] Toggle Aura [F] Scouter Flying: Double-jump ⚠️ Exploiting will result in a permanent ban.

Last updated by the developer 24 Aug 2026, 21:08 UTC.

89
playing (measured 25 Aug 2026, 06:50 UTC)
1,951,349
lifetime visits
86%
liked (3,318 👍 / 534 👎)
11,932
favourites (6.1 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

89384236.510 August 202625 August 2026
83 measurements spanning 15 days, net -285. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–428 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 83
Measured (UTC)PlayersChange
25 Aug 2026, 06:5089-27
25 Aug 2026, 05:50116+3
25 Aug 2026, 04:50113-26
25 Aug 2026, 03:50139-26
25 Aug 2026, 02:50165-37
25 Aug 2026, 01:50202-26
25 Aug 2026, 00:50228-22
24 Aug 2026, 23:50250-45
24 Aug 2026, 22:50295+26
24 Aug 2026, 21:50269+11
24 Aug 2026, 20:50258-14
24 Aug 2026, 19:50272+14
24 Aug 2026, 18:50258+10
24 Aug 2026, 17:50248-27
24 Aug 2026, 16:50275+52
24 Aug 2026, 15:50223-15
24 Aug 2026, 14:50238+27
24 Aug 2026, 13:50211-5
24 Aug 2026, 12:50216+1
24 Aug 2026, 11:50215first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAX PRESTIGE & ZENKAI
19,000 R$
SSJ RAINBOW 3
5,000 R$
UNLIMITED ZENNIS
1,200 R$
SSJ RAINBOW
1,200 R$
Ultimate Donation
1,000 R$
HYPER DONATION
500 R$
[BUFF] POTARA FORM
499 R$
FAST TRAINING
499 R$
X2 ZENNIS
399 R$
[SALE] X2 DAILY REWARD
399 R$
2X EXP
349 R$
FASTER FLIGHT
299 R$
TRUNKS SWORD
299 R$
PRIVATE SERVER PASS
200 R$
KI COLOR CHANGER
199 R$
DONATION
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Saiyan! · welcome1,264,775 · 100.0% win
You First Zenkai! · progression243,285 · 20.1% win
ZENKAI 10 · progression97,534 · 6.8% win
ZENKAI 20 · progression37,634 · 2.8% win
ZENKAI 30 · progression13,948 · 1.1% win
ZENKAI 40 · progression6,090 · 0.20% win
Creators! · other2,542 · 0.00% win
ZENKAI 50 · progression2,373 · 0.20% win
ZENKAI 60 · progression1,221 · 0.10% win
ZENKAI 70 · progression818 · 0.00% win
ZENKAI 80 · progression669 · 0.00% win
ZENKAI 90 · progression394 · 0.00% win
ZENKAI 100 · progression335 · 0.00% win
I'm the Hyper Reborn · progression47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.514 August 202623 October 2026
89 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 89
Measured (UTC)% likedChange
23 Oct 2026, 12:3786no change
13 Oct 2026, 12:3686no change
3 Oct 2026, 12:3586-1
23 Sept 2026, 12:3487no change
13 Sept 2026, 12:3187+1
3 Sept 2026, 12:2386no change
25 Aug 2026, 06:5086no change
25 Aug 2026, 05:5086no change
25 Aug 2026, 04:5086no change
25 Aug 2026, 03:5086no change
25 Aug 2026, 02:5086no change
25 Aug 2026, 01:5086no change
25 Aug 2026, 00:5086no change
24 Aug 2026, 23:5086no change
24 Aug 2026, 22:5086no change
24 Aug 2026, 21:5086no change
24 Aug 2026, 20:5086no change
24 Aug 2026, 19:5086no change
24 Aug 2026, 18:5086no change
24 Aug 2026, 17:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.