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๐Ÿ˜Ž  Steal a cool person

๐Ÿ˜Ž Steal a cool person

A Roblox experience owned by i make these games.

TycoonENbase defenseidle mechanicsstealing

Description (written by the developer; not a statement by this register)

๐Ÿ˜Ž Steal a Cool Person [ALPHA] ๐Ÿ˜Ž ๐Ÿ’ธ Buy Server Luck to spawn rare Cool Persons ๐Ÿ’ค Earn money offline from your Cool Persons ๐Ÿ•น๏ธ How to Play Steal Cool Persons from other playersโ€™ bases Buy tools from the Tool Shop to help you steal Rebirth to expand your base and collect even more Protect your Cool Persons and grow your collection ๐Ÿ’ป Supports all devices: PC ๐Ÿ’ป | Mobile ๐Ÿ“ฑ | Tablet ๐Ÿ“Ÿ | Console ๐ŸŽฎ ๐Ÿ‘ Like the game & join the group for rewards ๐Ÿ’ฌ Join our Discord to report bugs and share ideas โš ๏ธ [ALPHA] Some bugs may appear โ€” weโ€™re working on fixes!

Last updated by the developer 10 Aug 2026, 16:56 UTC.

0
playing (measured 11 Aug 2026, 16:20 UTC)
15,741
lifetime visits
90%
liked (64 ๐Ÿ‘ / 7 ๐Ÿ‘Ž)
88
favourites (5.6 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Ban Hammer
800 R$
Classic sword
499 R$
Laser Gun
450 R$
AP
250 R$
Lava Slap
200 R$
VIP
100 R$
brainrot custom admin lucky block painting
35 R$
Multi
35 R$
Buy tung sahur
25 R$
GalaxyPack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

welcome ยท welcome9,883 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9016 August 2026 โ€” 90 % liked26 August 2026 โ€” 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 89โ€“91 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:1690no change
16 Aug 2026, 17:1590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.