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[UPDATE 🎄] Deep Pull

[UPDATE 🎄] Deep Pull

A Roblox experience owned by Hype GamesX.

SimulatorENfishingrebirthrandom items

Description (written by the developer; not a statement by this register)

🍳 Welcome to Deep Pull! 🪣Drop A Bucket! 🔥 Reel It up! 🍽️ Get A RANDOM Item! 🧬 Sell It For Money! 🪢 Get CRAZY Better Ropes! ♻️ Repeat Or Rebirth! 🎁 Join The Group For Special Rewards. 💻 Supports Desktop, Mobile & Tablet. 👍 Like, ⭐ Favorite & 👥 Join the Group for codes and rewards!

Last updated by the developer 9 Jul 2026, 20:58 UTC.

0
playing (measured 11 Aug 2026, 15:38 UTC)
5,768
lifetime visits
68%
liked (26 👍 / 12 👎)
32
favourites (5.5 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5X Luck
7,500 R$
VIP
5,000 R$
2x Rebirths
179 R$
Auto Pull
129 R$
2X Cash
99 R$
More Storage
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other3,088 · 0.00% win
L · other3,088 · 0.00% win
U · other3,084 · 0.00% win
P · other3,083 · 0.00% win
P · other3,082 · 0.00% win
E · other3,078 · 0.00% win
E · other3,077 · 0.00% win
D · other3,075 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.