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[FREE PATENTS!] EB from Pedro - Brazilian Army

[FREE PATENTS!] EB from Pedro - Brazilian Army

A Roblox experience owned by The SCP Foundation | SCP: RP.

Description (written by the developer; not a statement by this register)

Welcome to Pedro's Brazilian Army! Here, our mission is to protect the Civilians! If you want to enlist in our army, please procure a server with some Graduado+ inside it, then wait for him to open the gate, and enlist. (If there is no one, please wait for some server there are at least 1 or 2 people inside the EB, I do conscripts DAILY.) 🔼 Rise to patent, and gain more respect within the EB. 🎯 From missions, like fighting Favela Troop. 📋 Join other battalions like CIE, PE, FE, FAB, and more! Join the Favela Troop, and do operations to destroy the Army... 📣 Latest updates from E.B: 📍11/3/2025 - New divisions and subdivisions. (Like FAB, CIE, BAC, PE.). - New Town and Favela Troop Base. (You can access the Town and Favela Troop Base by going to the end of the streets, where it has a "barrier.") - New base of divisions and subdivisions. Remember to maintain respect within the EB. Thank you for reading!

Last updated by the developer 19 Sept 2026, 20:10 UTC.

0
playing (measured 27 Oct 2026, 02:04 UTC)
360
lifetime visits
50%
liked (1 👍 / 1 👎)
2
favourites (5.6 per 1k visits)
18 October 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Oct 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rádio
50 R$
VIP
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met me! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.