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Mental Shock [in Development]

Mental Shock [in Development]

A Roblox experience owned by Horizon Studios cl.

HorrorENco-op horrorsci-fi infectionfirst-person shooter

Description (written by the developer; not a statement by this register)

Mental shock is a temporary project, so look forward to bugs and changes in the future, remember that you can give suggestions in our official discord! Mental Shock is a first-person cooperative horror shooter set in an abandoned secret nuclear facility in the icy mountains of Urkistan, a fictional country forgotten by the world following the fall of the Soviet Union. In the year 2027, a failed experiment with the K-L-2 virus released an infection that combines rage, cell mutation and extreme radiation. What was once a nuclear missile silo is now a maze of flesh, twisted metal and screams. You and your High Risk Containment Operations (O.C.A.R.) team have been sent with only one goal: Clean the installation. Extract data and Survive.

Last updated by the developer 16 Jul 2026, 23:24 UTC.

0
playing (measured 5 Oct 2026, 09:00 UTC)
4,615
lifetime visits
93%
liked (55 👍 / 4 👎)
66
favourites (14.3 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Oct 2026, 09:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

no se xd,
500 R$
GENERAL
135 R$
PASE CBRN
100 R$
donacion grande
20 R$
Donacion para PANKO
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mission Completed · progression33 · 0.00% win
You met the Creator! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.