Mental Shock [in Development]
A Roblox experience owned by Horizon Studios cl.
HorrorENco-op horrorsci-fi infectionfirst-person shooter
Description (written by the developer; not a statement by this register)
Mental shock is a temporary project, so look forward to bugs and changes in the future, remember that you can give suggestions in our official discord! Mental Shock is a first-person cooperative horror shooter set in an abandoned secret nuclear facility in the icy mountains of Urkistan, a fictional country forgotten by the world following the fall of the Soviet Union. In the year 2027, a failed experiment with the K-L-2 virus released an infection that combines rage, cell mutation and extreme radiation. What was once a nuclear missile silo is now a maze of flesh, twisted metal and screams. You and your High Risk Containment Operations (O.C.A.R.) team have been sent with only one goal: Clean the installation. Extract data and Survive.
Last updated by the developer 16 Jul 2026, 23:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Oct 2026, 09:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.