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[Early Access] Crush Depth

[Early Access] Crush Depth

A Roblox experience owned by Resort Island Studios.

SurvivalENsci-fisurvivalbase-building

Description (written by the developer; not a statement by this register)

A game set in the early 2000's. 📖 Play as a CIA Agent on a top-secret mission to obtain a living energy source from another planet, however your ship has crashed in the middle of the planet's alien seas. Now, you must survive the dangerous of the planet and try to complete your objective AND escape the planet! 🗺️ Explore the various biomes, from colorful shallows to deep dangerous waters. 🐟 The game's ecosystem interacts with each other, as fish can be seen chasing and eating other fish. Try and avoid some of the fish while trying to catch seafood! 🔨 Find tools around the map, or craft your own! You can also build a base! 🎵 The game features background music to immerse you into the game's world, from calm, to exciting, to unnerving. The game is inspired by Subnautica and Half-Life. The game's name is not to be confused with a game by another developer under the same name.

Last updated by the developer 6 Jun 2026, 21:24 UTC.

0
playing (measured 21 Aug 2026, 04:34 UTC)
2,047
lifetime visits
86%
liked (12 👍 / 2 👎)
31
favourites (15.1 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Explorer · progression18 · 0.00% win
The Researcher · collection17 · 0.00% win
The Builder · other6 · 0.00% win
The Discovery · progression2 · 0.00% win
The Survivor · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.