6:06 PM: Project ULTRASMILE
A Roblox experience owned by Smiler's HQ.
ShooterENfangameULTRAKILLchase
Description (written by the developer; not a statement by this register)
[UPDATE: v1.4.0 pt. 1] ⚠️ INTENDED TO BE PLAYED ON PC ⚠️ ⚠️ BALANCING IN HERE IS COMPLETELY DIFFERENT, IT'S NOT MEANT TO BE EASY. ⚠️ 6:06 PM + ULTRAKILL = this mess A 6:06 PM chase-based fangame with ULTRAKILL mechanics. What else is there to write? You were given sword. You use it to parry attacks. After gaining points, you buy more tools to cause possible utter chaos. Good luck out there. 6:06 PM Link: https://www.roblox.com/games/13208841879/6-06-PM PM 6:06 Link: https://www.roblox.com/games/6033508889/PM-6-06
Last updated by the developer 1 Aug 2026, 16:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:21 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.