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6:06 PM: Project ULTRASMILE

6:06 PM: Project ULTRASMILE

A Roblox experience owned by Smiler's HQ.

ShooterENfangameULTRAKILLchase

Description (written by the developer; not a statement by this register)

[UPDATE: v1.4.0 pt. 1] ⚠️ INTENDED TO BE PLAYED ON PC ⚠️ ⚠️ BALANCING IN HERE IS COMPLETELY DIFFERENT, IT'S NOT MEANT TO BE EASY. ⚠️ 6:06 PM + ULTRAKILL = this mess A 6:06 PM chase-based fangame with ULTRAKILL mechanics. What else is there to write? You were given sword. You use it to parry attacks. After gaining points, you buy more tools to cause possible utter chaos. Good luck out there. 6:06 PM Link: https://www.roblox.com/games/13208841879/6-06-PM PM 6:06 Link: https://www.roblox.com/games/6033508889/PM-6-06

Last updated by the developer 1 Aug 2026, 16:01 UTC.

0
playing (measured 12 Aug 2026, 01:21 UTC)
108,021
lifetime visits
79%
liked (180 👍 / 47 👎)
377
favourites (3.5 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:212first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

100k Visits · other542 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked4 October 2026 — 79 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 15:1679no change
15 Aug 2026, 10:2179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

606pm.fandom.com1 active editors · 3,458 edits
179 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.