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πŸ‘» Beneath The Still [HORROR]

πŸ‘» Beneath The Still [HORROR]

A Roblox experience owned by SG Game Studios.

HorrorENpsychologicalatmosphericchapter-based

Description (written by the developer; not a statement by this register)

πŸ‘» Chapter 2 has officially started development! Enter a world overshadowed by a heavy, suffocating sky. Your choices will guide the way. Dive in, and don’t forget to share any bugs with us on the community server! Controls: Shift / L2 to sprint πŸƒβ€β™‚οΈ CTRL / C / Left Thumbstick to crouch πŸ•΅οΈβ€β™‚οΈ (BROKEN) For full immersion, wear headphones 🎧. Contains intense scenes, loud sounds, and sudden shocks. Listen to the official soundtrack on YouTube (@SGStudiosRoblox) Tags: Horror, Psychological, Atmospheric, Survival, Exploration

Last updated by the developer 8 Apr 2026, 16:00 UTC.

0
playing (measured 16 Aug 2026, 20:03 UTC)
266
lifetime visits
50%
liked (1 πŸ‘ / 1 πŸ‘Ž)
6
favourites (22.6 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Shokushu Lantern
249 R$
Moonkeeper Lantern
149 R$
[75% Sale] Investor
62 R$
Christmas Name Tag
49 R$
Halloween Name Tag
49 R$
[80% Sale] VIP
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

'Chapter 1' Completed Β· progression3 Β· 0.00% win
'Chapter 1' Halloween Completed Β· progression2 Β· 0.00% win
'Halloween' Speedrun Completed Β· progression1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.