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Badly Made Slap Tower✋

Badly Made Slap Tower✋

A Roblox experience owned by Horizonal Games Studios.

Tower defenseENtower defenseslap mechaniclow effort

Description (written by the developer; not a statement by this register)

Just another badly made slap tower, this game was make in like a few days idk why I made this just like my other games (it’s for the money) pls play for 999999999min like and favorite the game for nothing If I the game gets enough likes and favorites I might update and expand the game (I wont) (game passes are cheap because I don’t want to scam people like other games do lol)

Last updated by the developer 27 May 2026, 16:27 UTC.

0
playing (measured 4 Oct 2026, 11:00 UTC)
2,456
lifetime visits
0%
liked (0 👍 / 2 👎)
0
favourites
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
500 R$
OP Glove
75 R$
Rainbow Carpet
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Taste · welcome1,978 · 0.00% win
First Win · progression117 · 0.00% win
Completed Easy Obby · progression112 · 0.00% win
5 Wins · progression12 · 0.00% win
Completed Hard Obby · progression10 · 0.00% win
Completed Medium Obby · progression7 · 0.00% win
41 Glove · collection6 · 0.00% win
10 Wins · progression3 · 0.00% win
Far Climb · progression2 · 0.00% win
25 Wins · progression1 · 0.00% win
50 Wins · progression1 · 0.00% win
100 Wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.