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KILLR2

KILLR2

A Roblox experience owned by KILLR2 Dev Team.

HorrorENhorrorasymmetrical multiplayersurvival

Description (written by the developer; not a statement by this register)

WARNING: THIS GAME USES A FORSAKEN ENGINE. IF YOU DON'T LIKE THAT, THEN DON'T PLAY. SOME ASSETS MADE BY THE FORSAKEN DEV TEAM ARE IN THIS GAME, BUT ARE PLANNED TO BE REPLACED IN THE NEAR FUTURE. You and seven other people have been Chosen to partake in it's events. You shall not hide nor escape. You are stuck here, in the palm of it's hands, forever. SURVIVORS: Use your unique abilities to survive and/or help your team until the timer hits zero. KILLRS: Kill them all. Remind them why they're here. Tags: Asym, Joke, KILLR2, Forsaken, Survive, Survival, Retro, Classic, EXTREMELY SCARY GAMES

Last updated by the developer 28 Jun 2026, 01:29 UTC.

0
playing (measured 12 Aug 2026, 22:53 UTC)
5,664
lifetime visits
86%
liked (65 👍 / 11 👎)
93
favourites (16.4 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

858685.517 August 2026 — 85 % liked27 August 2026 — 86 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:3086+1
17 Aug 2026, 20:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.