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LIMBO. [EFFECTS OF THE BLIGHTED UPDATE v1.2]

LIMBO. [EFFECTS OF THE BLIGHTED UPDATE v1.2]

A Roblox experience owned by The Realm Of Halo..

AdventureENplatformerdark fantasysingle-player

Description (written by the developer; not a statement by this register)

EPILEPSY WARNING! Read below for more information. A platformer handcrafted by primarily one person. This game is more suitable for people playing solo, but multiplayer is welcomed. This game is inspired by elements from Catholicism and the concept of Limbo, but is a completely fictional story written by me, and doesn't aim to accurately represent, reflect or preach these beliefs. Playable on PC, Console, and Mobile. Basic explanation of the controls: PC: C to Sit, LeftShift to sprint, Space three times to Triple Jump. P to open Picture Mode. Alt to ShiftLock. Controller: X to Sit, Left Trigger (L2) to sprint. A to jump. Press down on Left Joystick to ShiftLock. Mobile: Literally just buttons. If you need a control list for buttons.. uhh.. well good luck I guess I dont really know what to say uhh

Last updated by the developer 3 Sept 2026, 23:10 UTC.

0
playing (measured 7 Sept 2026, 23:05 UTC)
9,504
lifetime visits
90%
liked (26 👍 / 3 👎)
16
favourites (1.7 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 23:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DLC (READ DESCRIPTION)
350 R$
im poor (donation)
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LIMBO. · other55 · 0.00% win
VOLKANA. · other48 · 0.00% win
FROST. · secret44 · 0.00% win
BILE. · other38 · 0.00% win
LIFETREE. · other30 · 0.00% win
RELIQUARY. · other24 · 0.00% win
somewhere_else.limbo · other20 · 0.00% win
CONTAINMENT. · other10 · 0.00% win
ORCHIDS. · other9 · 0.00% win
what · secret8 · 0.00% win
notlohiM · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.57 September 2026 — 89 % liked27 September 2026 — 90 % liked7 September 202627 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 23:0690+1
7 Sept 2026, 23:0589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.