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Marbattle

Marbattle

A Roblox experience owned by 1028 Games.

SimulatorENmarblesbattle arenapowerups

Description (written by the developer; not a statement by this register)

Choose a marble and watch them fight for their life! Shake up the competition with powerups and items. Root for your marble and reap the rewards when they win! 🏆 The original soundtrack can be found on most streaming platforms as the album "Marbattle (Original Game Soundtrack)" 🎧 Update 2: The Emotional Update 😀 -New map "Renovation" -Added emotes which can be used and seen by other players -3 new marbles -Marbles now have rewards for reaching max level -Private servers enabled Plus lots of other quality of life features and bug fixes! 🎮 game and soundtrack by 1028 🎤 voiceover by 1028, liminalareas and InteleonGalar 💡 brainstorming help from 2octos and Sozcel

Last updated by the developer 3 Jun 2026, 00:06 UTC.

0
playing (measured 10 Aug 2026, 16:16 UTC)
174,747
lifetime visits
81%
liked (723 👍 / 172 👎)
2,105
favourites (12.0 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Votes
79 R$
Private Server Commands
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Steps · welcome22,166 · 40.0% win
Knowledge Consumer · other7,449 · 0.00% win
First Contact · welcome6,599 · 0.00% win
Moving Forward · progression3,093 · 0.00% win
Astute Observer · other1,115 · 0.00% win
Minimum Wage · other1,032 · 0.00% win
Can't Stop Won't Stop · other654 · 0.00% win
Strapped · other635 · 0.00% win
Fueled · other608 · 0.00% win
Rising Above · other269 · 0.00% win
World Wide Winner · progression235 · 0.00% win
Deciphered · other107 · 0.00% win
Marathon · progression62 · 0.00% win
Going Beyond · progression34 · 0.00% win
Completionist · collection5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:5381no change
15 Aug 2026, 05:5381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.