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Stat Showdown

Stat Showdown

A Roblox experience owned by MetaMethod.

Fighting & PvPENround-based combatrandomized abilitiesdeck building

Description (written by the developer; not a statement by this register)

Welcome to Stat Showdown! A round-based combat game where players have randomized stats and abilities. 🍀 Receive 4 random abilities, evasive, passive, health, and strength every round. 🏆 Get the most eliminations to win the round 🃏 Build a deck of abilities, you will receive a random one before entering the fighting arena 💰 Earn rewards and use it to purchase summons and upgrade your abilities 👍 Like the game and join the group for a free rare summon CONTROLS: Punch - MB1 / ButtonX Block - F / ButtonY Dash - Q / DPadDown Evasive - G / ButtonB Skill 1 - 1 / LT Skill 2 - 2 / LB Skill 3 - 3 / RB Skill 4 - 4 / RT Toggle Run - Left Control / Left Thumbstick Please report any bugs and suggestions in our server.

Last updated by the developer 5 Mar 2026, 19:12 UTC.

0
playing (measured 10 Aug 2026, 17:17 UTC)
181,683
lifetime visits
70%
liked (197 👍 / 85 👎)
820
favourites (4.5 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jester Stats
500 R$
Death Sound
250 R$
Kill Sound
250 R$
Victory Sound
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7015 August 2026 — 70 % liked4 September 2026 — 70 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:2170no change
15 Aug 2026, 05:3470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.