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Stop The Timer!

Stop The Timer!

A Roblox experience owned by Cook Food.

MinigamesENreaction time1v1leaderboards

Stop The Timer! is a minigame created on 2025-10-19. It has recorded 4,071,353 lifetime visits and 110,708 favorites. The experience holds a 53% like percentage. Currently, zero players are active in the game.

Description (written by the developer; not a statement by this register)

🕒 STOP THE TIMER 🕒 ⚡ 1v1 against real players — test your focus and reactions! 💣 Hit the timer as close to 10.00 as you can! 🔥 Every millisecond counts — one mistake and you lose! 🏆 Climb the leaderboards and prove you’ve got perfect timing! 👍 Like & favorite if you can stop the timer better than anyone!

Last updated by the developer 16 Feb 2026, 16:09 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
4,071,353
lifetime visits
53%
liked (1,176 👍 / 1,039 👎)
110,680
favourites (27.2 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Crude Humor (Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Gamer Bundle
149 R$
Candy Chair
99 R$
Brainrot Chair
99 R$
V.I.P
99 R$
x2 Cash
79 R$
Haunted Chair
79 R$
Christmas Chair
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5314 August 2026 — 53 % liked24 August 2026 — 53 % liked3 September 2026 — 53 % liked13 September 2026 — 53 % liked23 September 2026 — 53 % liked3 October 2026 — 53 % liked13 October 2026 — 53 % liked23 October 2026 — 53 % liked2 November 2026 — 53 % liked12 November 2026 — 53 % liked14 August 202612 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 03:3253no change
2 Nov 2026, 03:3053no change
23 Oct 2026, 03:2353no change
13 Oct 2026, 03:2253no change
3 Oct 2026, 03:2153no change
23 Sept 2026, 03:2053no change
13 Sept 2026, 03:1953no change
3 Sept 2026, 03:1953no change
24 Aug 2026, 03:1753no change
14 Aug 2026, 03:1653first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.