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Mine The Earth 🌍

Mine The Earth 🌍

A Roblox experience owned by Totally Not Lazy.

TycoonENidleminingtycoon

Description (written by the developer; not a statement by this register)

🌍 Welcome to Mine The Earth! How to Play: 💰 Buy a worker & start your mining adventure! 💎 Your workers mine shiny ores for you! (even offline) ✨ Help out and mine together for bonus loot! 🚀 Level up to unlock NEW and RARE ores! ⚡ Hire more EPIC workers & grow your mining empire! 👍 Like the game and join the group! 💻 Available on Desktop, Mobile & Tablet!

Last updated by the developer 27 Nov 2025, 21:34 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
12,159
lifetime visits
90%
liked (82 👍 / 9 👎)
62
favourites (5.1 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,402 · 0.00% win
Level 10! · progression2,688 · 0.00% win
Level 25! · progression454 · 0.00% win
Level 50! · progression85 · 0.00% win
Level 75! · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9016 August 2026 — 90 % liked26 August 2026 — 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:0490no change
16 Aug 2026, 21:0490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.